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Enter the gungeon altar
Enter the gungeon altar





enter the gungeon altar

The challenge shrine will throw you against three waves of tough enemies after interacting with it and drop an unlocked chest after you’ve defeated them all. In cursed runs keep in mind the amount of extra mimics you’ll probably get from this process. I’ve never seen a Red or Black chest drop from this shrine though that could just be a lack of luck on my part.

enter the gungeon altar

If I find this shrine I prefer to blast off all of my spare blanks here rather than look for secret rooms with them since it’s overall more reliable, most of the chests will be unlocked brown chests and if you have some keys to spare blue and green chests can still be good. The shrine has a 9 in 10 chance to drop a chest if you fire off a blank in the same room as the shrine, it’s also reusable, though each blank fired after the first chest reduces the chance for another chest to spawn by 45% until there is only a 1 in 4 chance for a chest to drop, the chests can also be mimics so be wary! If you find this chest on a floor it’s the best incentive to hold onto the your blanks as much as possible, even in boss fights (though don’t get so fixated you get hit and lose the Master Round). Unlike the other shrines you don’t directly interact with this shrine to get it’s effect. Unfortunately, because he has no hearts the Robot cannot avail of this shrine at all, if he interacts with it there won’t be any option to do anything. Compared to other shrines the curse is fairly negligible unless you’re already packed to the gills with curse, though again this shrine won’t be an option during cursed runs if you don’t want the Lord of the Jammed tagging along to keep you company. Still the hit to health is quite harsh, but if you can consistently get Master Rounds in the first three or so chambers then it should be worth it overall, otherwise you should probably leave it. Personally I find this trade-off extremely tempting, damage increases are very valuable in this game and this is a good source for that, it’s also worth keeping in mind that it’s in line with other items that significantly increase damage since they usually also have some kind of downside or similar catch associated with them (ie Heavy Bullets decrease bullet speed, Eyepatch makes you much less accurate, Gilded bullets requires you to not spend money to get the most out of them etc).

#Enter the gungeon altar full

The Angel Shrine will permanently reduce your health by one full heart and increase your curse by 1.5 in exchange for a flat 25% increase in your damage using any weapon.

enter the gungeon altar

If you find it on either a Cursed or Blessed run it’s and absolute no go, in cursed runs it will absolutely send you over the edge to get chased down by Lord of the Jammed which is simply not worth the ammo, while in Blessed runs the ammo refill is meangingless since your weapon will just change anyway, effectively increasing your curse for no upside. The curse is a major consideration, if you have zero or a small amount of curse to start with it probably won’t be much of an issue, you may even enjoy getting some tougher enemies and a bit more money, but if you have a lot of curse built up beforehand it can make things very difficult. RNG around ammo drops can make it either comparatively useless or an absolute lifesaver, but overall as you get better at the game and are better able to manage your ammo economy it will probably be less useful than it seemed at the start. This shrine varies dramatically in usefulness overall, obviously you want to wait until you have your weapons at the lowest amount of ammo possible before using it, as such if you find one but still have plenty of ammo left you might want to run through the rest of the floor before using it, though maybe use it before the boss to put you into a good ammo position with your best weapons. The Ammo Shrine will completely refill the ammo in all of your guns to max in exchange for slapping you with a 3.5 increase in curse (refer to the curse section for more information on that little present). I will list the individual shrines, their effects and some gameplay notes in alphabetical order: Ammo Shrine Most shrines can only be used once, but there are a number of exceptions that I will specifically mention. You can tell if a room is going to be a shrine room if there is a green light beside the path leading towards it. Like NPCs they sometimes show up in secret rooms or behind locked doors, but unlike them they have no reaction if you shoot them. what character you are or what game mode you are in. Individual shrines can dramatically change in usefulness depending on how you are playing the game, i.e.

enter the gungeon altar

Shrines are scattered around the Gungeon and tend to have specific benefits associated with them along with some sort of cost if you interact with them.







Enter the gungeon altar