

The 2.0 API has a utility routine XPLMFindSymbol. Note: if you want to use the 2.1 APi, define XPLM210 and XPM200! If you define the symbol XPLM210, then the 2.1 API will be available to your code, and your plugin will only work on X-Plane 10 and later.

If you define the symbol XPLM200, then the 2.0 API will be available to your code, and your plugin will only work on X-Plane 9 and later. By default your plugin will only be able to use 1.0 APIs and run on any version of X-Plane.
X plane 10 plugins download#
You use the latest SDK download to build your plugin no matter what version of the API you are targeting. Plugins are almost the same for both APIs a few exceptions for Compiling and linking 2.0 plugins will be noted. 2.1 API is supported by X-Plane 10.00 and newer, is a super-set of the 2.0 API.2.0 API is supported by X-Plane 9.00 and newer, is a super-set of the 1.0 API.1.0 API is supported by X-Plane 6.70 and newer.There are three revisions of the X-Plane plugin API: There is no 64-bit build of X-Plane for PPC Macs. x86_64 is required for 64-bit X-Plane, i386 is required for 32-bit X-Plane on Intel CPUs, and ppc is supported for 32-bit PPC machines (X-Plane 9 and earlier).

X plane 10 plugins code#
Only users who have a CPU matching a code type in your plugin will be able to load your plugin. You can combine these formats in a single Mach-O plugin, or support only the CPUs you care about. Mach-O plugins can contain one or more supported CPU formats over time X-Plane has supported ppc, i386, and x86_64. Mach-O plugins can be built as OS X "bundles", but it is strongly recommended that your plugin be a single Mach-O dynamic library file. This document only covers building Mach-O plugins this format works with X-Plane 7.63, 8, 9 and 10. This chapter covers issues of building and packaging plugins. X-Plane supports plugins for all three operating systems (OS X, Windows, and Linux). 2.2.1 Macros for the 2.0 and newer SDK APIs.1.4 Global or Aircraft or Scenery Plugin.1.3 Plugin Containers and Fat or Thin Plugin.1.1 Macintosh: Multiple CPU architectures.This doesn't plug in to the dash so you have to put it in the corner of the screen, but I am still loving it.
X plane 10 plugins software#
Uses Garmins own software simulator to perfectly simulate the GNS 430 GPS/NAV unit. The most obvious ones that come to mind is the Fuel Pump There are some buttons in X-Plane that do not have a toggle feature, so you have to map two buttons one for "on" and one for "off" this adds toggle for all of these switches Not sure about everyone else, but the altimeter setting in some of these aftermarket aircraft in xplane is REALLY hard to read, this pops up a little text box every time you adjust it so you can easily read it. You can move it around the screen and resize it where you want it, and then pop it up and hide it as needed. It pops up a airport map of the airport you are currently at, and shows an icon of where you are. Great for people who are sense of direction challenged when they taxi. If other people have plugin suggestions, I'd love to hear about other ones I may have missed and don't know about yet! I thought I'd post a quick list of plugins that I'm finding super useful in X-Plane 10 to use along with pilotedge.
